How to apply specific material nodes to all different meshes that have all different material?
Example: Every of my meshes have different materials. I want to add snow on the Z axis to all of the meshes. But each of the meshes have different materials.
I thought of selecting everything and join all meshes into one, and then adding the snow. But in my case it doesnt work due to modifiers.
Yeah I know. But if you have 30 meshes, it's a pain. I guess you have to applay this texture at the very begging befor adding nodes. But I choose to add snow afterward.