When I paint, it repeat in X axis. No overlapping in UV, symetrized option is set to none both in viewport and paint tools options. And there is no mirror modifier.
I even divided the mesh in 2 and unlink everthing, and it still doing the same thing. So my guess would be in the brush settings but I have no clues other than that. Is it a bug?
Good. But I did average island Scale, but for all the meshes at the same time. I will try to do something differently.
I just found out that I can't do this process cause I started to paint the meshes. Repack everything will mix my colors. Is there a solution to this?
I wont do that. I will bake all the materials except the body and I will repack the overlapping body and do the painting.
Why is that? Just to correct a simple mistake? All I will learn is to be patient enough to do monkey work. I prefor learning than perfection.
Not for simple mistakes no, but often you will spend much more time trying to fix something than if you started over. And all the while you'll gain a lot of speed and you'll start judging with much more accuracy how to approach something at the beginning, so you avoid a fatal mistake later where changes are more painful. Because you've already been down that road and instead of staying on it until the painful end, you decided to turn back and saw what the correct way was, and the more you do it, your foresight on situations will improve tremendously.