Hi, Can geometry nodes use rigid body physics, for example falling snow lands on the ground and piles up like in particle systems? thanks
Hi tanya,
Not at the moment, as far as I know, That is something of the future when we get node based physics.
You can try and fake it in GN. Maybe using the Raycast Node.
You can also add a Collision Modifier after the GN Modifier so that Particles can land on it, but I'm not sure how you would do the piling up...