Sean / ForeignMotif's Pollybook & Progress

Polybooks

Hi if anyone's reading this! This is my proof of progress for myself and a place for me to come back and reflect on how things can be improved in the future! I just got done with the lighting a bedroom in cycles and wanted to get over my nervousness to post so here I am.

Other notes, I noticed that some of blenders renders seem to have more vibrant colors in the preview then what my images are. I've tried different formats with no discernible results. usually I like PNG files as they are lossless and at this point storage is pretty cheap but same duller colors then my preview window. I even tested putting the render right next to the preview window and taking a screenshot of both, the resulting image was more washed out on both snips on the output. maybe its a color space thing I don't understand yet but I should keep it in mind. It could be a strange only on Linux bug, wouldn't be the first time something like that happens.


Edit: I might be misunderstanding how to attach images, I attached 3 but i cant see them in the post... Need to look later, they seem to have uploaded alright.
edroom cycles 04.jpgedroom cycles 06.jpgedroom cycles 03.jpg

  • Omar Domenech replied

    For the image is that icon there:

    Then browse your computer for your image.


    It will appear as part of your images there and then just hit the plus sign.

    For the color management and getting dull images, Filmic is on by default in the color managements which creates dull images. You can watch more about it here:

    https://cgcookie.com/lessons/scopes-and-color-management


    1 love
  • Sean Spitler(ForeignMotif) replied
    Thankyou!
    • 👌
  • Sean Spitler(ForeignMotif) replied

    Just got done with the assignment for "Fundamentals of Digital Lighting in Blender"

    Posting a collage and sources for images!

    Weird Al - Weird the movie - https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSyOKo9wrSwHbDs8F3W1sbpMu0F4PIxBkANNy3d8pF43XH_HerG
    Gandalf - Lord of the rings - https://assets-prd.ignimgs.com/2022/02/24/ringsofpower-gandalf-blogroll-1645743567179.jpg
    Cliford Unger - Death Stranding - https://www.gamespot.com/a/uploads/scale_super/172/1720905/3605892-ds-episode11-00001.jpg
    Anakin Skywalker - Starwars 3 - https://d2ycltig8jwwee.cloudfront.net/features/1035/fullwidth.599a02f1.jpg
    Paul Atreides - Dune 2020 - https://pbs.twimg.com/media/E6rDI4IUUAQ-Yx7?format=jpg&name=4096x4096

    If there's some weird line ups on these, originally they were one huge image but found out this website doesn't really like tall tall images. Not to great at the photo editing yet.

    0.jpg1.jpg2.jpg3.jpg
    4.jpg

    • 💯Excellent
  • Omar Domenech replied

    Dude great picks. Looks good. Awesome job.  

    1 love
  • Sean Spitler(ForeignMotif) replied


    Poloroid Render2.png
    Decided to loosely model a Poloroid I found at a thrift shop for practice, took way longer then I thought it would...

    • 🤟🏼
    • 🍪Looking good!
    • 👍🏻
  • Sean Spitler(ForeignMotif) replied

    Result_Materials.jpg
    just got done with the exercise for intro to materials, great practice and shaders are no longer "magic". Got excited and looked some stuff up, figured out how to make a marble texture so I hydro dipped the lamp. may not be the best color choices but this is probably the best representation of what I have on my desk right now. Great practice and glad I've stuck with it.

    • 🤟🏼
    • Nice 👍
  • Sean Spitler(ForeignMotif) replied

    just finished the concept art to scene course, astray... actually finished it about 2 weeks ago. trouble rendering a small animation so I've decided to get a better PC.
    Here's the animation but there are defiantly things i want to change and don't understand why there are issues happening... but currently takes about a week to render https://www.youtube.com/watch?v=AJ7IT5bqk-w

    Astray was definitely worth the time invested and I hope to use what I've learned in animations (i need practice) and set extensions in the future

    AstrayFINAL.jpg

  • Omar Domenech replied

    Another great one Sean. I'm always glad to see people getting the most out of courses and getting results. Beating procrastination is hard enough. Awesome work man. 

    1 love
  • Sean Spitler(ForeignMotif) replied

    OOmar Domenech thanks, I hope to beat procrastination. its a battle of doing enough and also not burning out

  • Martin Bergwerf replied

    Looking really good Sean!

    And yes, animations often take a long time to render. If your computer takes one hour to render one frame, you get one second of animation per day.

    But you did a great job here!

    1 love
  • Sean Spitler(ForeignMotif) replied

    Posting an update as I'm about to submit the final for Fundamentals in TexturingkeRenderFinal_4k.jpg

    Most of this is procedural textures but i did find an image texture of carbon fiber i ended up using from textures.com and I painted some dirt on the wheels using a brush texture I made with an image of cracking paint I took while i walked around the town I live near. For anyone interested, here's that image. feel free to use I'll say its public domain. H_paint_cracks_b.png

    I spent a lot of time on procedural textures on this one, a lot of metals and paints because car stuff, here are the ones i'm most happy with.

    A glitter coat with customizable scale and rainbow amount, the rainbow even works with dark colors giving it kind of a crow feather result! real happy with this one and how small it turned out to be. (most of the others ended up being nightmare in size and I need to work on being efficient...)

    Glittercoat.jpgHere's some examples of its range

    tercoat example1.jpgtercoat example2.jpgtercoat example3.jpgI also made an customizable anodized metal with the ability to shift the hue of the color range, decrease how much rainbow encroaches on the center and decrease the size of the rainbow effect range. this node group is a bit bigger but again still super happy with this one. anodized steel.jpg

    here's an example of  some of its extreme ranges it can do. anodized steel1.jpganodized steel2.jpganodized steel3.jpg

    Preview on next one bugged but shader still works.

    anodized steel4.jpg

    I made plastic and a few others I ended up using like leather, I could keep going on this but at this point i think I'm nitpicking and should finish up this project. Really enjoy procedural materials and definitely plan on looking more into the class specifically for that. might take a break and try the new animation course next though.

  • Omar Domenech replied

    That is an awesome level up in your skill tree, Sean. Making procedural and image textures on your own, mode groups, spheres that look like the portal through which life begins. Great work man, keep up the learning and getting the most out of CG Cookie courses.

    1 love