cant close the mouth

im trying to close the mouth but it deform weirdly. didnt went with the same mouth design but follow everything. did place the empty for the pivot point and all but when i try to close the mouth its not working right. would love some help on this. link to file: https://drive.google.com/file/d/1-tu_qh6gWxtfdXkoYvC3rlF2k3El9Zcf/view?usp=share_link

thanks

  • Martin Bergwerf replied

    Hi doran,

    I'm not sure if this is your problem, but in your file, you don't have your Transform Pivot Point set to the 3D Cursor, so at the moment, it rotates around the center of your selection.

    Change to 3D Cursor and you should be able to close the mouth:

    Creature.png

  • doran yakovi(dough__run) replied

    nah its not that. just a different version of the file. thanks tho

  • Martin Bergwerf replied

    Can you add a screenshot of the problem, maybe? Or some more information than: 'it's not working right'?


  • Omar Domenech replied

    I think the problem is two fold. First the number of polygons around the mouth is very dense, and that makes it very difficult to move a huge chunk of the mesh without causing a mess. And the very structure of the mouth is not the same, your is flatter, while the original one has the jaw more prominent, making the jaw easier to pivot for the closing and opening. What I suggest is to move it and make a mess out of it and then in sculpt mode try to soften it and smooth it.

    Original:

    Creature_K.png

    Doran:

    Creature_S.png

  • doran yakovi(dough__run) replied

    yeah the difference is intentional. do u think maybe a rig will do better job?


    • For sure!
  • Omar Domenech replied

    Yes, some bones and weight painting with some nice falloff will probably get you there. Try it, don't give up on that!

  • Kent Trammell replied

    I love seeing someone tackle this old course in 2022! I know the Blender UI looks like ancient egypt, but truly the workflow is unchanged for me: I'd create a creature precisely the same today.

    Ignoring the topic of this thread for a moment:  ddough__run I'm curious how your experience has been following an old course with modern Blender. Have you hated it and never will attempt again?

  • doran yakovi(dough__run) replied

    @theluthier.

    loved this course. i have done a lot of courses and tutorials and for sure this is the most useful one yet. learned a lot from it. i did ran into some minor problems because of the versions differences but nothing i couldn't find a quick answer to.

    • ❤️
  • Kent Trammell replied

    I'm thrilled to read "the most useful [course] yet" in your experience 🤯 It's so rare to see learners venture into the older courses.

    I hope you don't mind another probing question: What would you say is your Blender / CG skill level? 

  • doran yakovi(dough__run) replied

    @theluthier

    i would say im pretty advanced but still a long way to go.

    my biggest obstacle right now is putting all the pieces together into a workflow im confident about. for sure need to improve a lot of skills but i think that is purely practice.

    • ❤️
  • Kent Trammell replied

    ddough__run That affirms my suspicion: It takes an advanced or experienced learner to trust that there's value in older courses. It makes sense for a beginner to assume only the latest courses are relevant.

    • 🤟🏼
    1 love