This thread is for questions about the CUBICITY Asset Library which is freely downloadable as a public domain resource. Our goal with the library is two-fold:
I will aim to keep the download page up-to-date as documentation. Still this thread exists for any questions you may have that isn't explained there. Just ask a question in the replies below and I or CG Cookie crew will respond shortly!
1. Which Blender version do we use for CUBICITY?
When I download the file, the categories do not show up
But I know exactly how to fix it. You have to include "TXT" File in the zip file. This file contains the category set up.
And then it should be fixed.
I am trying to bounce the assets for the roads as glb so I can import to a three js project, this doesnt seam to carry any colours or textures over. I have spent some time trying to resolve, any ideas?
Hi llunahak ,
These models are made for Blender, using a lot of Blender-specific 'tricks' (most notably Geometry Nodes). They cannot directly be Exported, they will have to be heavily 'adapted', aside from the Unwrapping and Baking the Materials and this is not something that I can explain in a thread like this.
It's probably better to find assets elsewhere, or (and this is really fun!) learn how to make your own (Export-friendly) models.
Maybe the Treads course will shed a little bit of light to the process?
https://cgcookie.com/courses/tread-hard-surface-asset-creation-for-video-games
Here's my submission! I submitted it on Jan 5th, and mediafire only allows 14 days of hosting for free. So On january 19th, it's going to self destruct.
https://www.mediafire.com/file/1ckje13ur1fndzj/cubitity_asset-contribution_Trent.zip/file
Looking forward to seeing the updated asset library