Why do the bones separate in the render, but not in the viewport render?

Question Animation

I'm not certain why this is happening.  My simple bat animation looks correct when I do the viewport render or scan through my timeline.  As soon as I tell Blender to render it, the bones and skin of the wings are out of sync.


Renders below.


Looks right in the viewport render: https://youtu.be/vCcE-vW6uAE


Bones and skin out of sync when doing the render: https://youtu.be/2WSX5UOYD_I


I'll look for possible answers as well, and if I find them I'll post here, but if somebody already knows how to resolve this I'm all ears.

  • wardred replied
    Solution

    Nevermind, I found it.  I had a shrink-wrap modifier I was trying to use to stick the wings to the bones, but it worked better without it.


    I had turned the shrink-wrap off everywhere except the final render.  Just deleting the modifier resolved the issue.

    • 🤟🏼