Hi Jonathan,
Thanks for the great tutorial series, it's been very educational.
Following along I had a lot of trouble with using the Paint Mask. I was able to work out that if I turned off the realtime display of my subdiv surface modifier I could use it as you were. However I also noticed that you did not need to turn your subdiv realtime display off. I would love to know if you have any insight into why this was an issue for me?
Thanks again,
Ross
Hello IndecisiveUsernameChooser. Hope all is well IndecisiveUsernameChooser. If I had to guess, that's all about having a powerful computer? I used to have to do stuff like that before I upgraded my computer and beefed it up. Also there were Blender versions were texture painting was slow and after a few updates to Blender, that mode got fast. So perhaps you are using an older Blender? Another thing could be you could've accidentally applied a subdivision modifier and added another one on top and now your mesh is extremely dense in polygons.
thanks for that tip Martin. Do I need to reactivate that for every other file again though? Is that GPU Subdivision necessary
Hi Sheila sheila5 ,
That GPU Subdiv is not necessary; I leave it off.
If you have a Subdivision Surface Modifier at the bottom of your Modifier stack, it will be a bit faster (depending on your GPU). In a heavy Scene, with lots of Subdivs (at the bottom of the stacks!), that GPU Subdivision can speed things up, but I don't think it'll make much difference with only one or two Subdiv Modifiers (don't have any numbers/statistics).