Hey there, just wondering if there’s an easy way to remove intersecting geometry so I can have it ready for 3d printing?
I have pipes intersecting in my mesh (amongst other things) as you can see in the bottom picture if I hide the closest face. I tried this tutorial https://www.youtube.com/watch?v=kf16s5MPBLg but it’s pretty old and doesn’t work even if using the Boolean “Exact” solver and turning on the “self” checkbox.
Hi Ross rfranks ,
The method still mostly works, but the Boolean Modifier doesn't have a Carve option anymore. The trick is, to put the Modifier on the Cube:
Make sure all your Normals are correct and all Objects are watertight before joining them. I haven't tested this extensively, so let me know if it works on your model (it should, but you never know what can go wrong).
I have had to prepare models for 3D printing before. I use booleans where I can but mainly is manual work that has to be done to have water tight meshes, cut out excess geometry, etc. The scale is always a problem as well, 3D printing software's can't seem to make up their mind as to what standard size they are going to interpret the model. Good thing is you can decimate and triangulate your geometry and blast it with subdivision if you decide to apply booleans all over and it ruins your perfect toppology. Always save a copy of your good modeled mesh though, just in case.