Motion paths

posted to: Bouncing Ball
My motion path calculation isn't responding as should.Any kinda help?
  • Martin Bergwerf replied

    Hi TTj ,

    Could you give us a bit more information please...

    How is your Motion Path Calculation responding? (...and how should  it respond...)

    Some explanatory screenshots would also be appreciated


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  • Omar Domenech replied

    People have been asking for ages for that to auto-refresh as you move the curves in the graph editor and that is still missing. Perhaps that is what you mean? 

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  • Wayne Dixon replied

    Hi TJ,
    I'm going to have a stab in the dark here but here's some common mishaps.

    -If you are animating an armature (ie - bone controls) make sure you are using the motion paths under the armature tab and not the object tab.  (the 'object' container isn't moving so the motion paths will be static)

    -if you are adjusting things in the viewport, the motion paths will automatically update.  However, if you adjust things in the graph editor or anywhere other than the 3d viewport, you will need to update the paths manually.  This is an intentional  performance design from the developers.

    -if you can't see the motion paths make sure you have overlays enabled for the viewport.  If overlays are disabled, motion paths will be hidden.


    Hope one of those things solves your issue.

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    1 love
  • Tj sherry(Tj) replied

    Hey guys, my question was vague, what was not responding was the calculate path tab. It was unresponsive ,I started the project again and it worked as it should. Thank you.

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