Hi All,
I just joined this community this past week with the hopes of more FPS character animation and design tips however I see there is only the one course which I am excited to get started on.
In general I'm a pretty terrible artist and looking for the best way to get full character models and weapons that I can then maybe mod and tinker with in blender for now and was curious if there are any great places to get started for find preset models and weapons to parent to animations.
I have found trouble finding resources and references as to how FPS modeling tends to work (are models separate from guns and then tracked into animation in the game engine or are they part of the animation themselves and so each running animation has one for each gun?)
I'm mostly posting to get pointed in the direction of best practices for animating characters and weapons in blender that can be used in unity.
I see tons of tutorials with just hands or bodies and no heads, but looking for full model resources. I see on Maximo.com there are lots of animations with no weapons attached so I was thinking maybe the weapons are always tracked in game and just move with the transform of the animation, but I tried that and it was a total fail lol.
So honestly I'm posting in terms of just more resources and best practices when it comes to full model and weapon animations. Like I said definitely plan on taking the FPS course here.
Any advice or resources or things to reference would be really helpful. Thank you :)
Hello Jonathan. I don't really know much about the topic, sorry. Maybe @jlampel the tutor of the course, knows where to point you for further resources and knowledge. Thought I believe as you start watching courses here on CG Cookie and you practicing a lot, I bet it'll just click for you if you keep at it. Start watching courses, go into productivity mode, complete lots of tutorials and submit exercises. Break a leg, go. Cheers.
Hey @BirdOfWar,
There is a series of courses here on CGCookie, guiding you from weapon modeling and texturing to rigging and animating, the final chapter is about exporting to Unity.
You may find it useful to watch them all to understand the model requirements for an FPS. You may one day download a model you wish to use, and find it is not suitably modeled for your needs, you will have the knowledge to fix any issues.
modeling-weapons-for-a-first-person-shooter
texturing-weapons-in-blender-and-substance-painter
rigging-a-transforming-rifle-in-blender-2-8
animating-first-person-character-weapons-in-blender
Each course has files available for you to download.
Also, here is the robot character course used in the animation.
game-character-modeling-with-blender
The robot rig is an available resource for download
Happy Blending!
This is super super helpful. Thank you so much for the resources will dive in head first to this.
Thank you all so much!