hallo
Can someone tell me what the difference is between the "Handle" types? I see no difference between the settings. The Bone_def behaviour is (to me) the same. Unfortunately I can not find a proper explanation on the www
Thank you very much
Hi Martin,
The "automatic" setting will use a connected parent as the handle(s).
Also when you create a bone, it automatically has the "deform" option turned on.
This is why when you add a vertex group with the same name (and the armature modifier is set to use vertex groups) it will deform the mesh. If you disable the 'deform' option it won't deform the mesh no matter what you do.
The Ctrl W option is one way you can enable/disable or toggle this option.
The 'deform' option is something you more often have to turn off on the bones you don't want to deform the mesh. Otherwise if you use automatic weights, it's going to weight the mesh with a whole lot of bones you don't want to have influence over the mesh.
Hi Martin,
the Manual has (n the case of Bendy Bones) a pretty good explanation:
Ask again if that isn't clear.
As to the other question, I don't know what you mean exactly...
So the "deform" has to be deactivated by those bones which should not affect the mesh (here the cylinder). Is this correct...? I tried this and it looks like that this is what you mean... in this case only the Bone_def is allowed to affect the mesh and why the "deform" is on
and the end Handle.... is in this case the top and the bottom would be the start... ? Stupid question but how does Blender know what Start and End Handle is....
thank you Wayne and Martin aka Spikey
Hey Martin, the Start Handle is at the Head of the Bendy Bone and the End is at the Tail. It's like stroking a cat, for instance; you move from the head of the cat towards the tail...or you get an angry cat and probabaly some scratches.
If a Bone is not set to Deform, it will still affect the Cylinder (for instance), like Move And Rotate it, but it won't bend it..
Hi Martin
So the Start Handle is at the Head of the Bendy Bone which means at the top... right? The End is the Tail you say.... so the Bottom. Why do I add the "bone out" (which is on the Top) at the End Handle then? What am I missing.... very sorry for giving you a hard time.
of course... 😫 I had my mind on the mesh ... and this would be different for me.Bottom would be where "0" is... thank you