hi Wayne
I am back in rigging... and last time I did this, it turned out right, but this Time I am struggling with the parenting and the Constraint.
In Picture one & two, you can see your drawing and my parenting... seems to be the same.
in Picture three I added the constraint about like you. Target = Armature, Bone = Top.
Picked the Top and the Bone_def - Stretch to.... boom there it is. Now if I rotate the top it bends...but if I grab the Bottom, the bendy bone does not rotate....according to your parenting, the def Bone is not parented to anything, right?
How did you make the def Bone react to the Bottom.... it is neither parented nor is it connected with a constraint....
thank you and I hope you can help me
Hey mastart,
No need to run! You have the one ring!
When you added the first bone, the 'IN' bone, then you extrude the tail to create the 'DEF' bone, and then extrude again for the 'OUT' bone.
By extruding the bone, you automatically add connected parenting.
If your 'DEF' bone isn't parented to the 'IN' bone, select the 'DEF' bone then the 'IN' bone and press CTRL+P and choose 'connected'.
Hope this helps.
Hey mastart
Adrian is correct.
If you parent (connected) the def bone to the IN bone, this will automatically sort out the bending.
The rest looks correct.
Of course, they are other ways to achieve this same functionality, but that's the easiest solution in this case.
Let us know if you are still stuck.
LoL
I actually did parent it, or it was by extruding it already but I rigged the ball for so many times that I automatic un-parented it and not even thinking.... very sorry but thank you for your time.
I think rigging and animation will be a very loooong way....