Hello Blenders
Again I have tried to work this but am going down rabbit holes watching unrelated videos.
So the panel between Suzzane and my light is blocking off that light.
How can I make that panel translucent so that it allows diffused light to travel through.
I'm trying to emulate real world diffusion panels, or scrims, which are placed in front of a light to soften and shape that light.
They come in different strengths or thicknesses, 0.5. 1, 1.5 and 2 stops etc. The thicker the panel the more diffused the light - which is used to make gradients across surfaces.
Thank you for any help.
My very best,
Jason
Hi Jason,
I'd use Cycles for this. For instance a setup like so:
I'm sure that you can get the effect you want in Eevee as well, but it would be a completely different approach.
Do not use a Translucent Shader for this, no matter which Render Engine, because it doesn't take the thickness of the 'diffuser' into account.
I think for that you're better of using IES lights, or plugging in a texture into your lights. JL did a short lesson about it here:
https://cgcookie.com/lessons/texturing-lights-with-ies-data
I've seen people using softbox textures that emulate the effect very well and not having to waste light bounces and calculations trying to emulate for real in the render engine.