Hello Blenders
I have tried to work this one out for myself by watching a couple of yt videos but I'm still struggling with what should be a simple set up.
In the images Suzzane is being lit by a panel light coming from her right. I want to light her using the emission plane on her left. As you can see, even though my emission plane is turned up to strength 100, there is still no light being emitted and I cannot work out why?
Please help.
My very best,
Jason
Ha. Again very simple. Blender is like spinning plates. Thanks Martin.
Im testing to see if there is any difference between the an are light and an emission plane. And I may try to add a gradient texture to the emission plane when I work out my next step.
Hello Martin. Your comment about one light in front of another slipped by me for a bit but on reflection it may work. Im trying to make lights (panels) whereby the light is stronger in the middle, kind of a hot spot. Not by much. Perhaps 0.5 or 1 stop max (not sure what that is yet in Blender). But also where the light transitions from bright to darker there needs to be a gradual transition rather than a sharp line transition. Thats what Im trying to achieve and I will give your suggestion a bash. Thank ye.
Yep, that's what I wrote on the other thread, you could use IES lights. They emulate the light pattern and it's much better than to trying to do it by the render engine.
Lighting is very important, you can calmly take the time to research all those things. You can have the coolest of models and it can fall flat in the presentation due it not being lit properly. So keep on going man, you're doing great exploring all of these things.