With bounces, in particular, it's best to do the bounce at a particular frame. One can make the bounce sharp at that point.
With the triple ball exercise the beach ball is going to be the first one that hits a surface. I have mine hitting at frame 11. At frame 12 the bowling ball would be through the floor. If you animate the bounce for it at 11, it's bouncing in the air.
Is there a good way to handle animation when some of the action is between frames?
Excellent question Wardred.
I think I know what you mean but before I get to an answer for you, are you sure the beachball will be the first to hit the ground?
Because of the larger air resistance on that one the spacing will become more linear than the other balls, which will generally have the exact same spacing (mostly)
Of course, I'm not looking at the scene so I don't know how it's all working.
Ok now to answer what I think you mean.
If 2 balls are falling (same timing and spacing) but then one is interrupted by an obstacle, how do you keep the same rules of "biggest spacing gap at the bottom" etc.
This comes down to having to bend the rules to find the best solution. What I would suggest is the balls having exactly the same spacing for most of the drop but then you will need to start to cheat one a few frames before the contact. (usually the one that falls further is the easiest and best).
There are also other ways and times you need to bend the rules, but generally you want to avoid having these key moments on 'sub frames' and therefore not visible in the final output.
Hope that makes sense.
Hehe Omar,
Thank you both. Wayne, thanks for your suggestion. I think that gets to the root of my question.