uv texture

Hi,

Guys i have a question, why in the 3 area the uv texture are face to the other direction,

 but the left and middle side quad are fine.

Screenshot_2.jpg

  • Omar Domenech replied

    Hello Senyr.

    Probably your face normals are flipped. You can recalculate them with Shift + N

    You can see where your normals are pointing here:

    Screen Shot 2022-07-15 at 9.30.03 AM.png


    Also if you turn on Face Orientation you can see if you have a face with a flipped normal:

    Screen Shot 2022-07-15 at 9.31.17 AM.png

    1 love
  • Martin Bergwerf replied

    Hi ssenyr ,

    I am sorry, but I do not understand your question.

  • senyr replied

    thank you Omar for you answer 🤩, I thought that was it but it remained the same😭

    Martin, Is there a possibility that the texture will be similar within the quad

    Because in quad number 1 and 2 they show the same texture but quad number 3 it shows a blacker texture but behind it , it shows the same texture of number 1 and 2 

    Hope I explained correctly.Screenshot_3.jpg

  • Martin Bergwerf replied

    Oh, that is probably because of the lighting; more light is coming from the right than from the left, therefore one side looks lighter than the other.


    1 love
  • senyr replied

    Thank you Martin, 

    it works😀

    • Great!
  • Omar Domenech replied

    Well I'm glad it was even simpler than that.