Hi, when I export a model from Blender that is textured into Unity and try to use the Unity's Extract Material option, it does not work for me. Is there any way to extract the materials used in Blender so that I can import them to Unity and manually assign the materials?
Thank you.
If the textures are applied to a model when exporting from Blender, then they should be available to be imported into Unity.
These will need to be baked texture maps, not a shader in blender.
Unless this has changed since I used Unity, admittedly, quite sometime.
See texturing-weapons-in-blender-and-substance-painter, the last chapter is about exporting materials to Unity.