Texture mismatch in solid mode switch to material preview mode

hello, I have been facing the problem of texture mismatch when switch to material preview mode. Image texture uv texture coord, scale remain at 1 1 1.

Working in blender version 3.1.2 what would be the cause of this?

  • Adrian Bellworthy replied

    Hey SSproul,

    Can you explain your differences, or better still upload images to compare.

    It could just be the lighting difference in each mode.
    Shadows, Ambient Occlusion etc.

  • Jonathan Lampel replied

    Are you seeing a different texture in solid view than in material preview? If so, that's because the texture in solid view is just whichever one is selected in the node editor. 

  • Sproul replied

    Screenshot 2022-07-15 093240.pngScreenshot 2022-07-15 093305.png

  • Martin Bergwerf replied
    Solution

    It really looks like you have two different UV Maps:

    Maps.png

    If that is not the case, could you post a link to your .blend file? (Via Dropbox, Googledrive, or something like that.)


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  • Sproul replied

    Thanks Martin, I didn't notice that I have created 2 different UVs in my project that led to this issue.