Can't snap on the 4-way junction

posted to: Modeling Handrails

At 15'13, you move individual pixels from the vertical pipe to snap them onto the horizontal one. For some reason, mine doesn't want to snap. I'm using Snap to Vertex, Closest, and "Snap onto self" enabled, with "Affect Move/Rotate/Scale".

I tried to use Control+Move (G, Z) and to enable snapping manually (by clicking on the magnet icon) then G, Z without control.

I'm having slightly better results if I switch to "Snap to Edge", "Snap to Face", and so on, but it doesn't seem to work as on the video.

It's not the first time this occurs to me, I must do something wrong. Any ideas ? Thank you very much ! :)

  • Martin Bergwerf replied
    Solution

    Hi Didler,

    Make sure you move your mouse pointer to the Vertex you want to snap to. You have already constraint the movement to the Z-Axis, so it doesn't matter if your mouse goes 'sideways'.

    Maybe practice Snapping in a simple file first, until you get the hang of it...It can feel a bit weird in the beginning, but it's really worth learning! (It took me a while before it 'clicked'...)

    1 love
  • Omar Domenech replied

    Hello Didier. I know what you mean, sometimes snapping gets kinda wonky and things don't snap the way you intend it to, as if Blender is being a trickster and is laughing behind your back.

    What I like to do when that happens is reset the whole thing, so check the scale is 1, 1, 1, just in case, recalculate your normals, so Shift + N the whole mesh, the origin point if it's out of whack set it to the object center again. I don't know if it makes any difference but I like to set the objects location to round numbers, so the X, Y and Z values in the location I avoid it having long decimals. One that works most of the time for me is changing the "Snap with" mode to "Active", so things will snap to my active element, in this case the last vert I selected. Most of the time this little things work out, but then sometimes it doesn't and I go for the nuclear option, I separate by selection the part of the mesh that is giving me trouble and work on that piece detached like that or delete it altogether and remake that part separately just so snapping works correctly again. 

    Hope this helps. 

    1 love
  • Kay Meadows(KRMeadows) replied

    I'm using V3.3 and "Exclude Non-Selectable" was needed to make snapping work when trying to snap the vertical handrail cylinder to the floortile, also with; Snap With - Closest, no Align Rotation to Target or Backface Culling, Affect all transforms (all on). Hope this helps.

  • Martin Bergwerf replied

    Thanks Kay KRMeadows ,

    But 'Exclude Non-Selectable' does not have to be on. You can turn it on if you want to, it will just make sure, that you can't snap to something that is set to not be selectable (the 'arrowhead' in the Outliner greyed out; like Background Images for instance often are set to, or if you have used a Bounding Box as visual aid, you might not want to accidentally select that, or snap to it).

    So its actually the default settings you need to use 😉