I downloaded your resource file and my room looks really bright compared to yours. I have a google drive link for my file and image. Really appreciate if you could take a look. Thank you.
Blender File: https://drive.google.com/file/d/16ibaFm0FSZL1H3Bv4d4AhXBW1tw6s1xx/view?usp=sharing
Blender Image: https://drive.google.com/file/d/1bmTUOzQU65JUnULmbSIX9LRe23GZK5zL/view?usp=sharing
Hi ggaryhohk ,
I don't think it's that extreme, but you can make your Base Colors a bit darker, especially the floor (use the Colorramp, that is already there). Be subtle, there will be less light reflected and the overall brightnes will be reduced, as you want....Also, the paint of your columns is almost pure yellow, try going a little bit more towards orange. Yellow is the color with the highest perceived brightness (Luminance) and by changing that color, the scene will look less bright. You can also reduce the Exposure in the Color Managment, but I'd wait untill you are finished, because the added fog will darken the scene as well..
It can also be that you haven't baked the indirect lights. Blender saves that as a cache in your computer so you probably don't have that cache and you have to re-bake things. Kent does that in this lesson:
https://cgcookie.mavenseed.com/lessons/indirect-lighting-with-eevee