Hi! So I'm a little confused by what seems to be a contradiction between what you've said in another video and what is said here. At 6:45 of this video you mentioned most of the time you want to do the rotation in object mode so that the local orientation is also changed. But at 7:00 in the video 'Blocking the Body' from the Introduction to Hard Surface Modeling series, you mention you should do the main rotation in edit mode instead of object mode.
I understand that it will depend on the circumstances of what you're trying to do, but do you think you could clarify a little more the differences between those two circumstances please/when to do what?
What I think: If I'm going to need to use modifiers on the object, I should do the rotation/transforms in edit mode so that the object's local orientation does not change and mess up the modifiers. If I need to do a transform relative to its local orientation like moving a cone in the direction of its tip, I should do the transform in object mode.