Hello Community,
right now I'm interested in creating tiled maps in Unity (Game Engine). I was wondering what would be the best way to create some grass or gravel ground.
I thought maybe some of you have experience in doing this and like to share with me how to do this best.
Should I make some tileable material? Or is it something completly different?
Thanks in advance.
Greetings,
tobles
Hey ttobles,
A 'tiled map' in Unity is basically just a single square image repeated across a surface.
As ddadim suggested, you can follow the course then render an image from above to create a tile.
Also take a look at these tutorials on the Unity Learn site,
introduction-to-terrain-editor
working-with-the-terrain-editor
texturize-terrains-with-materials
Understanding tiling in Unity will be beneficial to creating your own tiles.
You could also take advantage of the free assets in the Unity Asset Store
grass-and-flowers-pack
grass-flowers-pack
yughues-free-ground-materials
Hi Adrian,
thanks for your answer. Those links are a good setup. Right now I'm thinking about becoming a citizen again to do the course that you two suggested.
The links you provided are great. I think they've set me up in the right direction to learn more about this topic.
Regards,
tobles