[Unity] Map creation -> I need some help (Material?)

Hello Community,

right now I'm interested in creating tiled maps in Unity (Game Engine). I was wondering what would be the best way to create some grass or gravel ground.
I thought maybe some of you have experience in doing this and like to share with me how to do this best.

Should I make some tileable material? Or is it something completly different?

Thanks in advance.
Greetings,
tobles

  • dadim replied

    I have no clue about unity, but you might check this out: https://cgcookie.com/courses/creating-grass-in-blender

    1 love
  • tobles replied

    Hey dadim,

    thanks for your reply. This looks pretty good, but I think it's not the right way since it has too much geometry with the grass :(

  • Adrian Bellworthy replied

    Hey ttobles,

    A 'tiled map' in Unity is basically just a single square image repeated across a surface.

    As ddadim suggested, you can follow the course then render an image from above to create a tile.

    Also take a look at these tutorials on the Unity Learn site,
    introduction-to-terrain-editor
    working-with-the-terrain-editor
    texturize-terrains-with-materials

    Understanding tiling in Unity will be beneficial to creating your own tiles. 

    You could also take advantage of the free assets in the Unity Asset Store
    grass-and-flowers-pack
    grass-flowers-pack
    yughues-free-ground-materials

  • tobles replied

    Hi Adrian,

    thanks for your answer. Those links are a good setup. Right now I'm thinking about becoming a citizen again to do the course that you two suggested.
    The links you provided are great. I think they've set me up in the right direction to learn more about this topic.

    Regards,
    tobles

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