I am trying to use procedural texture maps to make wallpaper in a model of a room.
I discovered that I could easily make a repeating pattern with procedural textures, but then if I resize the wall texture, the image distorts.
What can I do to make this work right? (i e have a pattern that stays the same size even when I expand the object)
Hi eerikitect ,
Use Object Coordinates (Texture Coordinates > Object) and resize the object (wallpaper) in Edit Mode.