Hello,
When I baked skin_utility_DISP-B at Viewport level 2 and Render level 5 (max), I got some weird banding on the nose and brow. Any ideas what might have caused this?
https://drive.google.com/file/d/1AnWgpKciJHmxj4Ym6nufEHfmnBCrVW0P/view?usp=sharing
Here is the link. Thank you for the extra help!
Thanks for the file ffearguyq! After 30 min troubleshooting, I think I figured it out!
The culprit appears to be the shapekeys. It's creating a discrepancy between the multires data and the base mesh. Which makes perfect sense in hindsight. To solve this:
FYI - I'm using Blender 3.5 and ran into the same issue. The posted solution did not work in 3.5 or in 3.41.
In 2.93.0 and the solution works just fine.