Bevel Modifier appears to distort top ngon (geometry data fix didn't work for me)

The two large ngons around the buttons have some distortion still.  Nothing came about using the geometry data fix as mentioned back on Jan 31st. Your help is much appreciated.

Google Drive link for .blend: https://drive.google.com/file/d/1l7jqAwPVY4raTrxYAiDfDMaAdNWfTTIG/view?usp=sharing

  • spikeyxxx replied

    ttorreyjproctor could you upload your ,blend file to Googledrive or Dropbox or so and post a link here?

    Or at least post one or more Screenshots.

  • Torrey Proctor(torreyjproctor) replied
    Hi spikeyxxx,  I edited my previous post and added a screenshot and the link to the .blend via Google Drive.
  • spikeyxxx replied

    Thanks ttorreyjproctor for the file.

    I must admit, that I don't know (at least not yet), what causes this, but if you follow these 4 steps (again, I don't know why this works), it should look good:

    Change your Autosmooth Angle from 30° to 15°.

    Add Custom Split Normals Data.

    Clear Custom Split Normals Data.

    Change your Autosmooth Angle back to 30°.

    I tested this several times and in different Blender Versions, so it should work. Please let us know if that solves it.


    2 loves
  • Torrey Proctor(torreyjproctor) replied
    What sorcery is this?  Your solution worked!  Thank you!
    1 love
  • Nikki Smith(PixelPeep) replied

    spikeyxxx THANK YOU!

    • 😊