Voronoi texture mapping error

posted to: Eye Material: Iris

When I try to create the circular pattern (video starting at 8:50), the voronoi texture appears to be mapped differently within and outside a particular edge ring. Can't figure out why. Texture Coordinate Object is being feed into Mapping. I'm using Blender 3.1 on a Mac. There's no button to add image to this question so let's try a screenshot. Thanks.  

  • spikeyxxx replied

    Hi Eugenio @lucas-e

    I'd need to see the complete Node Tree; it probably has to do with what is fed into that specific Mapping Node.

    There seems to be no way to add an image, when you ask a question under a video, but you might be able to add it in the response.


  • spikeyxxx replied

    Forget what I said before; I found what the problem is.

    The way the Iris is modeled is (simplified to the part that matters here) something like this:

    Iris.1.png

    Now, if you Scale the Voronoi Texture in Y, that will only affect the inner part, because the outer 'ring' is already 'scaled  0'. I hope that makes sense to you.

    This also happens when Kent does this, but the flat outer part is hidden behind the Sclera.

  • Lucas-dM replied

    Thanks for the response spikeyxxx. I deleted and remodeled another iris and no issues. I must have done something wrong the first time I modeled it. For reference, here's an image with node tree and 3 versions of the problem iris with 3 sizes of the problem edge loop. Mapping was different inside that loop than outside, couldn't figure out why so I just created a new one.   

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  • Lucas-dM replied

    mapping error.jpg

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