WIP morning architecture

Polybooks

Hey guys, I've been busy with the preparation of a contest for an architect office.  The theme is morning.  I'm currently starting to give more detail to each of the elements I want to use in the composition but before loosing too much time, would love some feedback on this:

I need to add a second and third particle system in the grass to get flowers and leavesto make it less dull.  Behind the treeline, there needs to be a small village and I need to work on the textures.  


Happy to get some tips from you guys


cheers


séb

  • nemernick replied

    Hello Sébastien,

    there are a few things that come to mind:

    - usually buildings in architectural visualisations have perfectly straight vertical edges, like in architectural photograpgy (I'm not sure how to correct the camera in Blender, but you can do it in Photoshop at the end, or maybe there is a plugin)

    - it appears that the sunlight is coming from behind the camera, but the sky shows the sun rising behind the building

    - the lighting is very important for setting the morning mood, with a warm orangy light from the sun and interior lights and cold purpleish shadows, here are some examples that maybe can help you. Also I believe low fog to be important for the morning mood.

    https://www.ronenbekerman.com/showcase/sunny-morning-by-nouvelle-mesure/

    https://www.flickr.com/photos/125701341@N07/22204958422/

    https://www.behance.net/gallery/50710989/Modern-Art-Museum-by-Atelier-Monolit

    https://visualizingarchitecture.com/texas-prairie-color-grading/



    You have a good start, please keep us updated and good luck with the contest.

    2 loves
  • Sébastien Lenaerts(slenaerts) replied

    Thx so much for your feedback  nnemernick !

    super nice resources and you were right about the perspective!  You can do it using tilt shift in the camera settings (Y axis) but then your x axis should be completely straight otherwis it doesn't work :)

    I also fixed the sky, the sun is positioned right, but the clouds were picking up too much of it radiating it back giving the impression the sun was behind the house.

    Continuing to tweak, add, remove and play with the textures and will keep the updates coming :)

    enjoy sunday!



    3 loves
  • spikeyxxx replied

    ...and what a fun-sized whine bottle...that'll be some breakfast :)

    2 loves
  • Sébastien Lenaerts(slenaerts) replied

    spikeyxxx   that's plan B, if the render is not good enough for the prize, maybe the judges can be convinced by the bottle :)

    2 loves
  • Sébastien Lenaerts(slenaerts) replied

    There is still a lot of finetuning to do, but it starting to get somewhere.  the light intensity of the grass makes it more believable now.  I added some flowers and created a lot of interior stuff that is not visible in this shot, but could be added in a collage afterwards. I worked on the stone textures of the main building to give them a more not too clean feel (it is a new house, so the effect is very subtle.

    BUILDUP.png

  • Sébastien Lenaerts(slenaerts) replied

    nearing 98% completion :))))

    meaning I'm in the last neverending part of this project, tweaking, tweaking, tweaking ... 


    2 loves
  • Ryan Barry(nuclearice) replied

    very cool project, it looks like a place i'd love to live!

    if you're still working on this, i'm curious: have you tried moving the camera up a bit more off the ground? the perspective feels like i'm laying on the grass looking back at the house, but i wonder how it would look if the camera were closer to standing height...

    1 love
  • Sébastien Lenaerts(slenaerts) replied

    Hi nuclearice, thanks! 

    I did use the above for the contest and wanted to create that kind of dramatic pov (and did the modelling accordingly to the fact that not everything comes to display to win time).  I'm not currently working on that one anymore, but I could someday do an update, improve the quality of all the assets and thus allowing for the higher camera perspective