I'm getting a strange artifact in first renders of my skin material. The rim of the lower palpebral fissure looks white. Also there is some yellow just under the top of the helix at the superior crus. They aren't coming from my painted image texture or any of the utility textures. Does anyone have an idea what could be causing them?
Hey jpy1967,
I noticed that you resolved this in the next lesson before reading this one.
Nice work, its looking really good.