upload to SF

Dear CGCookie Community, I have no clue how to set up a blend file for SF the proper way. Sometimes it works sometimes it doesn't .... apparently not on this Object...

I tried several times, YT wasn't much of a help. Either Material is missing or it comes bright and white or the Volume is shown as a cube....

I did that underwater video you did on YT but it just shows a cube. Is there a proper way how to set up (blend file works obviously) a blend file for SF?

hope someone can help me out.

thank you and have a good week


  • spikeyxxx replied

    Hey Martin, I'm not an expert on Sketchfab, but I'm pretty sure that it doesn't support Volumes.SF doesn't use Cycles, so materials will look different anyway, but they are PBR (like the Principled Shader). The lighting in SF might also throw you off (often too bright hdr lighting by default, if I remember correctly).

    Definitely have a look at the Help Center:

    https://help.sketchfab.com/hc/en-us

    1 love
  • mastart replied

    Thank you Spikey, it is a pain when something fails because of that...

  • mastart replied

    Model looks terrible on Skethfab.

    It is under 100 Materials,  It is all packed into .blend file, no colorRamp, no Texture, nothing that is not recommended. Sketchfab Plugin shows following Error. . .

    Error occured while preparing your file: Command '['C:\\Program Files Blah blah path       returned non-zero exit status 11.

    What????

    https://github.com/sketchfab/blender-plugin#export-a-model-to-sketchfab

    https://help.sketchfab.com/hc/en-us/articles/360000538863-Why-does-my-model-upload-white-?ref=new_request_page

    I see no difference in what they suggest you to prepare the model.... SF is a pain for me.

  • Kent Trammell replied

    mastart My condolences to you for the frustrating confusion surrounding Sketchfab. Perhaps the confusion started by thinking Blender scenes can be thoroughly represented in Sketchfab, which is not inherently the case. There are many Blender-specific things that cannot be exported to Sketchfab or other 3D apps; like lights, procedural textures, volumetric objects, and modifier to name some main ones.

    The expectation for this exercise is to simply export the model (sculpture). No lights, textures, volumetrics, not even the extra underwater elements - just the sculpture. In this way, uploading a model via .blend is quite straight forward. Check out this video about scene prep + upload to sketchfab. It's pretty old but the workflow is still relevant.

    1 love
  • mastart replied

    Hi Kent, I was aware of limitations but didn't know what was limited. (This is one of my bad habits... "just go for it, no info required, would be a waste of time to read first")

    I just got into it and thought it will be done by no time. Was a hard lesson learned.... my bad... my nerves. ;))

    • no worries! 👌