This maybe way too advanced, but I keep seeing this floating menu system for face controls. I don't expect you to tell me how to build it, I'm guessing coding is involved, just wondering if you could point me in the right direction for later. I think I've only seen it in Maya so may be it's completely out of reach.
Kevin Temmer Tunes - Was looking through some old Martha files and...
best seen @ 0:24
They are called 'Joystick' controls - well that's what I know it as but it probably has other names too.
Basically it's like a joystick. You move this thing here, and that thing over there does something.
There's no coding - it's drivers hooked up to fire when a control is moved in a certain direction. That's if the mesh is using shape keys.
If it's using bones, then it would most likely be done with action constraints (ie - play an action when a control translates this way) but it could also be done with other constraints (depends on the needs)
You can have a look at the 2D baker rig in the lip sync course to see how this works - but there's no videos on how to build it.
Essentially I am just driving the visibility of the mouth shape based on the location of the control.
https://cgcookie.com/courses/demystifying-lip-sync-animation-in-blender
hope that helps.
Oh thank Wayne, I've been working up the courage to continue with your animation courses, I'll read up on it than. Got a little distracted by all the concept art courses, before they where gone, been kicking myself for doing so.