Hi, I created a simple Animation in Blender using a UVWarp Modifier on an Eyes Mesh along with using a couple of bones. The Animation is demonstrated in the following GIF file
https://drive.google.com/file/d/1iQ0qbLrulU6BA-q1-M97WjySOuIPDsg1/view?usp=sharing
I exported the blend file to FBX format and imported it to Unity but the animation is not being played. The eyes just stay static and do not move at all.
The blend file is at: https://drive.google.com/file/d/1i-PeVS2sqf2HxA13u0cuRb0PKwi8mq7k/view?usp=sharing
The relevant files are at: https://drive.google.com/drive/folders/1XEJZC5S0t0QrVfBY-kv8A53pz05oEWvz?usp=sharing
Could someone please try to import the FBX format of the provided blend file into Unity and let me know what I am missing?
I haven't looked at the file yet, but I bet it's because modifiers don't export to Unity since they are Blender specific. You could either separate them out to be their own parts that only need bones to move and no modifiers, or you could animate the UVs in Unity, but animating the UVs in Blender won't transfer over.