Hi, is there a course/post that talks in detail about the Blender to Unity workflow? I look at the following and wonder how the corresponding Blender file is organized. Would a single .blend file hold all the following Melvin animations?
Hey ddeepakj,
Take a look at the animating-first-person-character-weapons-in-blender course, towards the end is a chapter on Exporting to Unity or any other game engine.