Hello now I am using course "Introduction to character modeling" and when I came to sculpting part its from 2.67.1 version and I cant find same sculpting tools/options as it shows in video and its very frustrating when I try to do something and I need to stop because video is out dated and do my own research. Where can I find "Disable dynamic" ? because in video its under topology and in 3.0 on topology only thing I can do its just mark it no "disable dynamic"
vvaivada yes, it's very frustrating, but the principles of the video still apply and when you are not yet comfortable enough with Blender to not be troubled by version differences (and to be honest, 3.0 is an outdated version already; we are at 3.1), you can use 2.67, which you can download here:
spikeyxxx the problem is that I would like to work it on newer version because now when I want to make character I will have to use old version because I don`t know how to do it on newer version. At least you could upload 2.8 version because interface is pretty much the same. P.S. no offence but using older version of blender is not the solution for my problem
Hey vvaivada,
As @spikey said, one option is to download the version used in the course. Not the solution for you.
A second option is to learn sculpting/modeling from a newer course, such as Fundamentals of Digital Sculpting with Blender
and Fundamentals of 3d Mesh Modeling in Blender.
Then you can return to the Introduction to Character Modeling with the knowledge of Blender to navigate the difference from the older version.
To sculpt/model anything in Blender requires knowledge of Blender as well as 3d sculpting/modeling.
Learning 3d and Blender is a journey, and unfortunately there are no short cuts.
Hope this helps.
Bon voyage! on your 3d journey.
vvaivada Spikey and Adrian are on point here. The unavoidable reality is that recording high-quality tutorial courses takes longer than Blender takes to develop new versions. Attempting to perpetually re-record every course is simply impossible. Which is why no one does it.
Like you said, this reality doesn't really solve your current frustration though. I think the best way for you to proceed is to follow more current courses like Adrian suggested. Develop your skills and familiarity with Blender in general, then you'll be able to follow older courses for their concepts and less for their Blender version.
Trust me, I understand your frustration. Not only have I dealt with it through each major Blender version but also when I switched from Maya to 3ds max, from zbrush to mudbox, from mental ray to vray, from adobe premiere to kdnelive, from photoshop to krita...everyone working with computer graphics deals with it.
Just don't let that frustration snuff out your motivation to learn computer graphics. If you stick with it, software development will become a minor annoyance in the grand scheme of what CG enables you to do.