Start file?

posted to: Obstacle Drops I

Hi, the start file is not in the downloads section here. Seeing the name of the file in the video as: 03_02_obstacle-drop-01.blend. Is that the file we are to download or are we creating this scene from scratch with the MultiBall_2.80.blend file from previous lessons ?? FYI, seeing the same list of 4 downloadable files in every lesson going forward. Not sure if this is correct or not, just alerting.

  • Wayne Dixon replied

    The files used to be attached to the specific exercise, but that has been lost in the migration.
    I've just added them to the course attachments.  

    Sorry for the inconvenience, Keith.

  • Keith Krugh(keith_krugh) replied
    Perfect. Thank you Wayne, all good. Got em!
    • Cool beans!
  • Keith Krugh(keith_krugh) replied

    Wayne, I jumped a little early on my response. I saw the 24 files in the download section and thought it must be there. After checking it, I cannot find it. I see the complex obstacle drop file, I've highlighted it in the screenshot attached. Cannot find the file you're viewing in the video. When have moment, let me know if I'm missing something. Thx.

    Screen Shot 2022-04-01 at 3.20.22 PM (2).png

  • Wayne Dixon replied

    Hi Keith,
    Do you mean the just the 2 balls with the 2 ramps?

    Both the 2 ball and the 3 ball versions are inside that zip folder you have highlighted.

    Since we last spoke - the devs found a way to reattach the missing files from the migration.  So that list is now looking a lot messier than I like :(
    But the files are in that folder (just in 2 places now!)

  • Keith Krugh(keith_krugh) replied

    Wayne, thx for the response. Yes, file with just the 2 balls with the 2 ramps. I am not seeing that. What I am seeing is two other files. See screenshots. If you don't mind putting the file directly here in chat from dropbox or other that would be great. Thx.

    Screen Shot 2022-04-08 at 7.43.41 AM.pngScreen Shot 2022-04-08 at 7.43.23 AM.png

  • Keith Krugh(keith_krugh) replied

    Wayne, I couldn't edit my message above, it is erroring. Wanted to add: Just to be clear, see the attached. That is the file I do not have. The 2 above are the only in there.

    Screen Shot 2022-04-08 at 8.16.44 AM.png

  • Adrian Bellworthy replied

    Hey Keith,

    The last one you reference here is what Wayne used to show as an example in the course. The obstacle drop for the exercise is the two you have from the downloads.

  • Wayne Dixon replied

    Oh yes - I see the confusion now. Adrian is correct.
    The single ball on those 2 ramps was just for demonstration purposes.  
    You can recreate the one if you like - but I'm trying to get you to practice with more than 1 "character" that interacts with each other.
    (You will find that it is much harder than you would think - which is why we're doing it on simple bouncing balls)



  • Keith Krugh(keith_krugh) replied
    Ah got it. Thx for the clarification to you both. Question on viewport playback: I'm applying the principles learned here to a project I'm involved in. Being able to see the render at the desired speed (24 fps) is very helpful with the exercises we've been doing with the balls. The scene in this project is more complicated and my 2020 M1 Mac mini is not handling the playback well, super slow and clunky. Forcing me to do a full CLI render, check it, go back to Blender and make adjustments. I feel I'm not going about this correctly. Are there any other tricks or best practices to doing this better? Appreciated.
  • Wayne Dixon replied

    To speed up the viewport....
    only display what you need to display (hide all other objects)

    turn on simplify scene to disable all subdivision surfaces (in the scene settings)

    don't display in material or rendered view (solid view)

    Turn on sync playback to "Sync to Audio", this will drop frames but it will give you a better sense of the real speed


    And never do a full render to check the animation - just render the viewport animation.  It's much faster. (but disable simplify if you need to see the subsurfed meshes)

    Hope that helps.