Pokémon Challenge 2022 - Mewtwo & Mew - WIP

Contests and Challenges

Hi,

Okay...so here is my 1st WIP thread. It is the part I love the least as my blocking skills are awful.

The skin modifier was used to shape the character's silhouette. Can't wait to get sculpting.

  • Wendy Robinson(wendy10698) replied

    Wow! What a cool shot! 

    Can I give some feedback? I'm very much a beginner so if you're NOT interested then no hard feelings if you skip over my comment. It looks really cool! I love the lighting around Mewtwo and the angle where all you see is the silhouette of Mew.  Is possible to change the position of the camera just a little so you get more of Mew's head and tail?

  • Bennie Griffin(bc_griffin) replied

    wendy10698 Hi Wendy. Yes, you certainly may give feedback. All kinds of feedback are most welcome. Thank you, Wendy. I'll do that. The final product will consist of various renders, almost to the likes of a comic strip showcasing each scene. Thank you again for your kind feedback, Wendy. Looking forward to your project. Take care of yourself.  

  • Wendy Robinson(wendy10698) replied

    Cool! Hope there is one where they each have their shield around them and they're like colliding or something! 0.0 That would cool. But idk, that might not be the direction you're heading. I'm just excited and can't wait to see the final result.

  • Bennie Griffin(bc_griffin) replied

    wendy10698 Funny that you mention that. I have just witnessed a clip on YouTube that shows them clashing. Scene starts at 1:26 ---> https://www.youtube.com/watch?v=AZ-OVXr6zGI

    I am still conceptualizing however, that does sound cool! I'll take it into consideration, thank you, Wendy. I'm just as excited to see your results as well.

  • Mel C(melinmotion) replied

    Superb work!  I didn't know you can do all these without retopologizing. I assume you are using pose brush in Sculpt? It looks great! 

    Will be looking forward to see your final render aka comic strip. 

  • adrian replied

    bc_griffin Your 'Never fear failure' attitude shows through in your awesome work, and it is an inspiration to us all.

    Awesome!


  • Bennie Griffin(bc_griffin) replied

    melinmotion Thank you, Mel. Yeah,  many things are possible using this wonderful software. Blender is a true mystery. 

    Sometimes I would be stuck in a situation and when I try to find a solution online none would be available. After many failed attempts I would eventually find a diagnosis.

    I don't use the Pose brush or should I rather say that the Pose brush doesn't work well on a tessellated mesh, especially when it exceeds more than a few million. It works extremely well if your mesh is production-friendly.

    I would normally just create a quick custom rig and apply the pose of choice. Afterwards there would still be some sculpting involved because when you pose a character a certain way muscle definition tends to change.

    Lastly I would say that the biggest factor and most crucial skill here that most new artists fail at is a proper well lit and organised model. You may have an awesome model but without a great lighting setup it would be rendered invisible in quality to most. And of course an awesome texture and shading combination. 

    Thank you again, Mel. Looking forward to your project.

  • Bennie Griffin(bc_griffin) replied

    @adrian2301 Wow, thank you, Adrian!!! I am so humbled by your kind and wonderful feedback. It means so much coming from you. Thank you again, Adrian. 

  • Bennie Griffin(bc_griffin) replied

    I created a procedural energy aura effect surrounding the character’s body. This electricity effect acts as one part of his power. Still have to add an energy blast including his power sphere. I might have to dial a bit down on the bloom effect. All part of the development process...trial and error.

    For gravity impact, I will create a smoke simulation. I will then import the vdb files (simulation voxel data) that were saved into cache and use the “Volume to Mesh” modifier to turn the voxel data into mesh data for a non-photorealistic effect.

  • spikeyxxx replied

    I might have to dial a bit down on the bloom effect

    yes, I'd say you do that :)

    Looks great for the rest! I watched it on YT and it was automatically followed by your Character Reel; awesome, you're an amazing artist!

  • Bennie Griffin(bc_griffin) replied

    I agree wholeheartedly. It's funny though how your eyes become accustomed to the development process only to realise the errors afterwards when you take a break. Thank you, spikeyxxx You also produce great and wonderful work alike many other artists within the CG Cookie Community. Thank you again. 

  • Ingrid Frank(Fide) replied

    Awesome! I really love the art style

  • Bennie Griffin(bc_griffin) replied

    Thank you, @fide 

  • Bennie Griffin(bc_griffin) replied

    Power-Up!

  • Vue Thao(euv) replied

    I was expecting you'll change his tactic by throwing Kamamaha wave. 😃

  • Bennie Griffin(bc_griffin) replied

    euv I don't know much about Pokémon. The content in my scene is based upon video research. I kinda like this style. I have so much more to do. Not sure if I'll even meet the deadline. I think that I might have been too ambitious. I participated in this challenge because I love creating characters. Also provides an opportunity to explore other features of Blender. I always seem to add new skills with every challenge. Anyway, I'll keep on pushing. 

  • Vue Thao(euv) replied

    Edit: Kamehameha wave in Dragonball Z as main character, Son Goku, use it every time.

    https://youtu.be/_ct3ccrU4AI

    Mewtwo's tactic was inspired by DBZ Kamehameha wave.

  • Bennie Griffin(bc_griffin) replied

    euv Oh, I see now. Thank you for the clarification. You sure seem to know the anime universe.

  • adrian replied

    So cool! great work bc_griffin 

  • Bennie Griffin(bc_griffin) replied

    @adrian2301 Thank you, Adrian. Always so nice to receive such kind feedback from you.