Hi Kent,
Thanks for creating a masterpiece of a class. I have really enjoyed learning all of these new techniques, and as a beginner, it's amazing seeing this project come to life under your guidance. Thank you.
I had a question regarding the eyes on my mesh. I was having trouble in the last 5 minutes of the lesson "Repotology: Eye," where we were building and connecting the eye cavity and connecting the vertices of the eye to the eye lid. I was unable to properly connect the eye. I think it was because there were some duplicate vertices originally, and the edges were connecting in a criss-cross fashion horizontally and sort of tangled.
I tried troubleshooting this today and returned to that section of the mesh, but I still think I wasn't able to properly line things up. To create a temporary fix, I just closed off the face of the actual eyelid by pressing "f"/fill so that I would be able to come back to it later and hopefully fix it. Right now, the eyelids just have flat faces on them, and when I try to make my actual eyeball object visible, it looks like something has also gone wrong.
Since I have just deleted the repotology blue mesh to prepare for putting pores on the model, I'm not quite sure how to fix this at this stage. Do you have any suggestions on how I might be able to fix this or if there's another technique I can use to salvage anything? Or is there maybe even a way to start over on just that area of the model? I've created duplicate backups of my older projects and might be able to open a project folder before the pore stage if I have to go back to that stage as well. I also realized that I have been doing this with a mouse instead of with a pen on a tablet, but I am still really stoked on how it is turning out.
I'm really excited how the model is turning out. Thanks for your time and I really appreciate this class and all of the awesome techniques you are teaching us, thanks!
-Austin
Hi Austin - first, thanks for the positive feedback about the course! That's very rewarding to read :)
Your eye issue should be relatively easy to fix. You definitely want to fix it before sculpting detail because adjusting the mesh (especially adding new mesh parts/verts) can ruin multires information.
Have you tried re-doing the part where I sewed a sphere to the interior eyelid? It's a pretty straight-forward operation where if something went wrong, like duplicate verts, simply reperforming that procedure should resolve it.