Car wheel with modifier workflow. Trying to improve my general subd modelling skills. Lots of trial and error to get this working but basically wheels were made with a shrinkwrap over a torus to maintain curvature and then solidified.
Thanks Adrian, I'll admit to some swearing doing this but satisfying to get a result!
Having a crack at a retopo of the orb. Just the top for now. I ended up with one less vertex in the eye circle so it finished up a little different to the reference model.
Some wire frames of my model from the revolver tutorial. Commited myself to "good" topology and it took a looooong time. Several re starts on each part to try and learn an optiomal workflow. Found weighted bevels really useful for tightening edges on the square edged parts - not much use on anything rounded though. Everything has 2 levels of sub division.
looks great. I am no expert but it seems the ngons are well placed. As it seems that you have a material change between the areas where your hand rests and your finger rest area. If that is the case won’t it reduce the stretching of the material ?
But I may be wrong, as this is all new to me.
Thanks Ang. Yes they're on a flat area and haven't caused any shading issues so no big deal. Not sure about helping with stretching. Making the screw heads a separate mesh would allow reducing the holes to 4 verts each and would clear the ngons away.
You got me exploring and found this rundown of pros and cons:
Did you take the Introduction to Retopology course while doing this? If so, did you find it useful? I've been considering checking it out, just a little hesitant because of its age.
Yes I did and it's worth doing - all same concepts still apply. I would recommend the mesh modelling boot camp first though as it introduces the basics of topology. I'm not sure the two courses appear in the right order on the learning flow page.
Sounds like good advice, I think I'll check them out after I'm done my current set of courses. Thanks!