Where did ambient occlusion go in blender 3.0?

In the video it shows that under the world properties you can tick on 'ambient occlusion' but I can't find that option in the latest version, wondering where it has moved or been renamed?

  • adrian replied

    Hey tteambananas ,

    Good question!

    And I have the answer!

    In the Render Properties, under Light Paths, you will find a Fast GI Approximation check box and dropdown menu. 

    The other option is to use the Ambient Occlusion node in the Shader Editor with the world shader selected.

  • teambananas replied

    Awesome! thanks for the speedy reply :)