GIF(t) Challenge Part 2 (New Year)- table bomb - WIP

Contests and Challenges

Table bombs are always fun, especially for kids.

The GIF starts with the fuse burning. Then the table bomb explodes and the 2022 flies out

  • Angela (amblender) replied

    I started with the table bomb. Still need to figure out, what the picture on the table bomb will be.

  • Angela (amblender) replied

    Most of the modelling is done.

    the small ball is one of the balls that fly out of the table bomb.

    mainly texturing and animation left

  • Sébastien Lenaerts(slenaerts) replied

    Building up great, i'd like that on my table! Nice!

  • Angela (amblender) replied

    Still trying to figure out how to properly make my balls fly upwards. Right now i am using a particle system and a spherical forcefield with negativ force of -10. Don`t know why some balls get stuck instead of flying out.

  • Angela (amblender) replied

    I got the balls to behave more like i want them to behave

  • adrian replied

    Looks great so far!

  • Angela (amblender) replied

    after alot of experimenting with forcefields i finally have it the way i like to.  Now i need to adjust the timing and speed of the flying objects to look more like a real table bomb explosion.

  • Vue Thao(euv) replied

    It'll be cool if the lid cap shake a little bit before it pop up in the air. Just a suggestion. :)

  • adrian replied

    My thought is that for a table bomb explosion it feels a little slow.

    Great work though, and really good idea.

  • Angela (amblender) replied

    that is what i meant with timing and speed, 

    when the bomb explodes you should mainly see the top flying away and see the other content when it comes back down

  • Angela (amblender) replied

    animation is making progress, but the fire for the fuse is being difficult. 

    When i scale my smoke domain down it stops working. So i can burn the whole room, but not the little fuse, which  is very frustrating

  • adrian replied

    Also perhaps change the aspect from a 1920x1080 to 1080x1920.

    Having a tall thin object as the focus its a good idea to match the view.

    Rather than a traditional landscape view use a portrait view.

  • spikeyxxx replied

    Hi Angela, just an idea, but why not use a Particle System instead of a fire Simulation...something like this maybe:


    The Path is the same Curve as the Flint, but in reversed direction and without Bevel.

    You might need to even out the Curve (for constant speed) by: remove Bevel, Convert to Mesh, Edit Mode: LoopTools > Space, Convert to Curve, add Bevel.

  • Angela (amblender) replied

    thanks a lot spikeyxxx  and @adrian2301

    It looks better now and i managed to get a burning fuse. the effect is still a bit exaggerated. But with a bit fine tuning it should be fine.

  • Angela (amblender) replied

    Almost done some more fine tuning tomorrow and i can submit