Not another Polybook

Working through the fundamental modeling and hit the primitives challenge. Made a small little house witha garage. Im enjoying all these courses, so let this be my WIP and record thread.

  • jjans0717 replied

  • Vue Thao(euv) replied

    Cozy

  • jjans0717 replied

    And there is the Sci-Fi crate, I may later create my own design, but im forging ahead to get to the low poly room challenge.

  • adrian replied

    Yeah! another polybook.

    Thanks for taking the time to share your work,

    the community will be happy to offer any guidance, and feedback you need to support your learning journey.

    You made an awesome start with the sci fi crate, it looks great.

    Keep it up, 

    Happy Blending.

  • jjans0717 replied

    Thanks,


    Im finding these lessons really great, step by step instructions really help me learn the concepts and everything.

  • jjans0717 replied

    WIP of my low poly room. Got a pretty good start.

    I know its probably in a further lesson, but if anyone can give me a quick way to use a noise texture or something to model the floor to make it look like a rug. Also, the top of the desk is wood-like and not sure how to mkae it blend 2 colors into the swirly wood varnish like a desk.

  • jjans0717 replied

    And here is a test rendering of TV screen and windows, kinda liking it

  • spikeyxxx replied

    ...not sure how to mkae it blend 2 colors into the swirly wood

    that is rather advanced! There is the Shader Forge series:

    https://cgcookie.com/course/shader-forge

    that has a wood chapter...but to give you an idea, this is what you might be looking at when making wood:

    More or less the same story with the rug...a simple Noise Texture will not make it look anywhere near a rug...just keep it simple for now, I'd suggest.

    Keep doing what you're doing; you're on the right track!

  • jjans0717 replied

    yeah, no, ill leave that for the more advanced tutorials. Nodes seem the most intimidating to me.

  • jjans0717 replied

    One more update, Im liking how it's coming together. The chair kind of got away from me, which is why I have it turned like that, hide the bad part.

  • jjans0717 replied

    And, I think this is the final render, Im happy with it. I dont want to add stuff for the sake of adding things and it jut feel off. But I like how it came out.

    Added a box and lowered the emission strength on the router on the table, felt like it was washing it out a bit.

  • jjans0717 replied

    I was just messing around, but I think I made someones fever dream

  • Vue Thao(euv) replied

    That's one big room. Enough space to do backflips and cartwheels across the room. And play DDR on PlayStation in front of large screen tv.

    I think the rules of the exercise stated 50 or less approximately 10 items.

  • jjans0717 replied

    New WIP - Used JSPlacement to make the plane look like a city. Thinking about putting a very large building in the middle as a focal point. Maybe with a light  sphere coming from it, almost as if that building gives all the light for the city. There are still somethings Im not sure of. Trying to find the right position. should I put the camera at building level and look up, or at structure level looking over the city. Would also like to somehow find a way to procedurally generate small lights around the city, so its not completely dark. Ive got a concept, but there are still things Im not sure of how to accomplish.

  • jjans0717 replied

    Still tryingt o figure out how I want to texture it, but may array or duplicate it a couple of times to make it seem like a whole city gathered under these watchful eyes.

  • jjans0717 replied

    Kinda liking how it came out. Im sure there is plenty to improve on, but for a beginner render, I think its good.


    Under the Watchful eyes