am using meshroomCL 0.7.3 on my bootcamp iMac running window 10 pro. I was able to make two 3d scanned model no problem but when I try with 3 other image sets It stopped on the MultiveiwStereoCL. this node is not listed in these two links Manual: https://bit.ly/3jLrx8p Deep Dive of Nodes: https://bit.ly/3teSzbm . If anybody know a fix or a workaround please help. The link to all the photo I used are link here https://bit.ly/3zM7ook the password to access the link is: makertales the photos that I have problems with are the ones with the names Hare, Owl, Snail, Sandstore.
To diagnose this problem, we need to see the error message log from the MultiviewStereoCL node. To view the log, select the MultiviewStereoCL node, and then click on the "Log" button in the lower right of the MeshroomCL window. Then, post the log error messages here and we can diagnose the problem.
One possibility is that you are running out of video memory on your video card. To test this theory, you could reduce the "Max Image Size" slider in the MultiviewStereoCL node attributes from the default value of 3200 to something much smaller, and see if the error goes away. But again, just show us the error log and then we'll know what the problem is.
In the future, I'd recommend posting your MeshroomCL questions on the MeshroomCL GitHub site (https://github.com/openphotogrammetry/meshroomcl/). The developers of MeshroomCL will see your issue there and respond.
I have made a new folder with all the logs in it of the photos I have problems with https://drive.google.com/drive/folders/1llnAq_-1m6CReU4CLHgpXWcHFq-4Dug3?usp=sharing
Thanks for making your error logs available. I've posted a response on the MeshroomCL GitHub site here: https://github.com/openphotogrammetry/meshroomcl/issues/23
I downloaded MeshroomCL 0.8.0 and used the new pipeline on the Sandstone image set and it worked. Next I tried the Hare, Snail, Owl image set and this time the red bar appeared on the texturingCL node. I made sure to change the max image size to a lower number I changed it to 1400 and did the same in StructureFromMotionCL. I also changed the max CPU threads StructureFromMotionCL to 7. Next I tried a image set called Ammonite that worked for me fine in 0.7.0 but in did not in 0.8.0 I did not have any redbars but it only saws the front of the model .
I made a google dive folder of the logs and other stuff but its not done uploading yet but I will post a link when its done .
Here are the links to my logs. I was going make everything able but I figured it will be easier just to make the logs able.
https://drive.google.com/drive/folders/1QL5T0BHYO4a6QLH5ScNR_sComkpje2rV?usp=sharing
https://drive.google.com/drive/folders/1flO_-UOQsNgzzUz61e8Nna2INaOyGbgL?usp=sharing
https://drive.google.com/drive/folders/1swfesbgNp_kTOcXtZC7QZdq1IOnYUqnJ?usp=sharing
https://drive.google.com/drive/folders/1mqZFuPAJKP_6ag-A-zjGV3PTeduwrHAS?usp=sharing