Creating an all quad soccer ball

I wanted to see if I could make an all quad soccer ball and this is what I came up with.


1. Start with an ico sphere with 1 subdivision.

2. Bevel all vertices (not edges) to create the base tiles.

3. Add a subdivision surface modifier, switch it to simple, set it to 2, and apply it.

4. Add a separate UV sphere object and scale it to match the ico sphere.

5. Add a Shrinkwrap modifier to the ico sphere, select the UV sphere as the target, and apply it.

6. Select the faces that make up a tile of the soccer ball and extrude them a bit along the normal. Repeat this step and make sure to extrude the exact same amount until all tiles are extruded.


Soccer ball mesh:


Soccer ball with bevel and subdivision surface modifiers:

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  • Jonathan Lampel replied

    Nice one, I like how you took this exercise one step further and this looks like a great result!