Spread value does nothing

Copied your shader but it doesn't do same the same thing.


When moving the spread value up or down, it doesn't have any effect on map range node mask in eevee or cycles. Ambient occlusion is on.

  • spikeyxxx replied

    Hi ccgwookie I haven't tried this yet, but the spread value cannot have any effect, because your Color> MixRGB > Subtract Node has a Fac of 0, which means it doesn't do anything with what comes in at the bottom socket.

  • cgwooky replied

    If subtract node is 1, then there is a on/off effect for spread


    Here is 6.5

    Here is 6.6

    Other than that, it has no effect

  • adrian replied

    Hey cgwooky ,

    Your spread value node should be plugged into the From Min socket of the Map Range node, not the From Max socket.

  • cgwooky replied

    Works like a charm, thank you!