Space Station Challenge 2021 WIP - Energize

Contests and Challenges

This is my little space station build from energy drink cans and other sweets 🍡.

  • Ingmar Franz(duerer) replied

    The tutorials by Imphenzia proved to be very useful for the creation of the low-poly character above:

    1) Easy Low Poly Character Modeling in Blender 2.9x

    2) Rig a Low Poly Character in Blender 2.9x

    3) Let's MODEL and RIG a Pirate in 10 MINUTES in Blender 2.82 - ep. 11 

  • Ingmar Franz(duerer) replied

    I just noticed that there's a limitation in EEVEE with lights inside a volumetric shader object shining through solid objects within that environment. See here. This can be solved with procedural textures shaping the volume or using the "Light Threshold" in the "Shadows" panel of the "Render" tab:

    1) Light Threshold = 0

    2) Light Threshold = 0.03

  • Ingmar Franz(duerer) replied

    Okay, 23 hours left until challenge deadline. Hopefully, this will be enough for some animations 😉 ...

  • adrian replied

    23:59 US CST - 15 hours to go

  • Ingmar Franz(duerer) replied

    The rocket on its moon launch pad (unfinished):

    The pilot could be animated:

  • Ingmar Franz(duerer) replied

    My final rendering:

  • Ingmar Franz(duerer) replied

    My scene animation can be found here.

  • adrian replied

    Excellent , a happy pilot in his donut.

  • Ingmar Franz(duerer) replied

    Thank you, @adrian2301 🙂! Hopefully, the pilot won't get hungry during the flight and starts biting into his flight vehicle 😉😁!

  • Ingmar Franz(duerer) replied

    @jlampel I'm wondering how I can get rid of the sun flickering in my animation here when rendering with EEVEE.

  • Jonathan Lampel replied

    My guess is that it has to do with the volumes in Eevee. Does it still happen if you turn that off? You could try decreasing the volume tile size, using the volume light clamping, or heading to the light's shadow properties and increase the clip start. 

  • Ingmar Franz(duerer) replied

    Thank you, @jlampel  😀! I'm sure that it has to do with the volume shader in EEVEE. So, I'll try it with a smaller volume tile size.

  • Ingmar Franz(duerer) replied

    @jlampel With a tile size of 8 pixels I get a distorted sun at some frame during the animation:

    With a tile size of 2 pixels there's no noticables distortion, of course for the price of a much slower playback.


  • Ingmar Franz(duerer) replied

    @jlampel The rendered animation with a volume tile size of 2 pixels shows a significantly reduced flickerung of the "Point Light" sun. Maybe, I have to increase the number of sampels. Since the volume's "Anisotropy" is set to 1 , a reduction of that value could help as well.