This is my little space station build from energy drink cans and other sweets 🍡.
The tutorials by Imphenzia proved to be very useful for the creation of the low-poly character above:
1) Easy Low Poly Character Modeling in Blender 2.9x
2) Rig a Low Poly Character in Blender 2.9x
3) Let's MODEL and RIG a Pirate in 10 MINUTES in Blender 2.82 - ep. 11
I just noticed that there's a limitation in EEVEE with lights inside a volumetric shader object shining through solid objects within that environment. See here. This can be solved with procedural textures shaping the volume or using the "Light Threshold" in the "Shadows" panel of the "Render" tab:
1) Light Threshold = 0
2) Light Threshold = 0.03
Okay, 23 hours left until challenge deadline. Hopefully, this will be enough for some animations 😉 ...
The rocket on its moon launch pad (unfinished):
The pilot could be animated:
Thank you, @adrian2301 🙂! Hopefully, the pilot won't get hungry during the flight and starts biting into his flight vehicle 😉😁!
@jlampel I'm wondering how I can get rid of the sun flickering in my animation here when rendering with EEVEE.
Thank you, @jlampel 😀! I'm sure that it has to do with the volume shader in EEVEE. So, I'll try it with a smaller volume tile size.
@jlampel With a tile size of 8 pixels I get a distorted sun at some frame during the animation:
With a tile size of 2 pixels there's no noticables distortion, of course for the price of a much slower playback.
@jlampel The rendered animation with a volume tile size of 2 pixels shows a significantly reduced flickerung of the "Point Light" sun. Maybe, I have to increase the number of sampels. Since the volume's "Anisotropy" is set to 1 , a reduction of that value could help as well.