Hey all, nice to be a part of this community
The main reason for me to get into Blender is to model weapons and eventually reloading animations and such, I'm well aware there's a long way to go still, but that's my focus on what I want to learn eventually
I saw this course: https://cgcookie.com/course/modeling-weapons-for-a-first-person-shooter which looks incredible and was a big part of why I bought in CG Cookie. I'm just wondering at what point you guys think it would be appropiate for me to go in
The course itself recommends doing this https://cgcookie.com/course/intro-to-normal-map-modeling-for-games before going into it, which in turn says "an intermediate understanding of how to model in Blender is expected before taking this course."
Now, I just finished the first Learning Flow, "Your first week with Blender and CG Cookie" (the Low Poly Rocket animation is rendering rn), I assume before anything else I should go into the "Tackle the fundamentals to become a skilled Blender artist". After finishing that one, would I be ready to go into the mentioned courses? Do I need something else before it? Maybe the animation module as well? Honestly i have no clue
Regardless of how long it takes I'm super excited to get to that point, hope you guys can lead me into the right direction, and thanks a lot in advance
Great question! There's just SO much that goes into modeling an animating something like the weapons that a good foundation really is needed before jumping in so that you can modify the designs or animations to make them look like what you want rather than just exactly what the course shows.
The Fundamentals would be a perfect next place to start. Specifically these:
https://cgcookie.com/course/fundamentals-of-3d-mesh-modeling-in-blender
https://cgcookie.com/course/fundamentals-of-animation-in-blender-2-8x
https://cgcookie.com/course/fundamentals-of-blender-materials-and-shading
https://cgcookie.com/course/fundamentals-of-texturing-in-blender
Then, if you feel like you want more modeling practice, I would recommend this course:
https://cgcookie.com/course/mesh-modeling-bootcamp
And, the normal map course will still be helpful:
https://cgcookie.com/course/intro-to-normal-map-modeling-for-games
Feel free to skim the lessons that don't directly relate to your goal, but I'd still encourage you to watch them as they will probably cover things that you'll run into later and you'll want to know where to refer back to. Hope that helps!
Thanks a lot for the super elaborate reply! That mesh modelling bootcamp looks amazing, there's even a revolver to model there
I'm super excited to keep this up, thanks again for the guidance
Adding to @jlampel 's answer,
Welcome to CG Cookie, we are super excited your here ggabrieljim , and I would recommend taking up the challenges.
This months Space Station Challenge is based on the Low Poly Rocket Course , Its not a competition , its designed as a challenge to help solidify the knowledge gained in the course and to put it into practice with a project.
I'm working on a challenge based on the Fundamentals of Mesh Modelling Course for either August or September, so look out for that.
I would also encourage you to start a progress thread to help you, its great to get feedback on your work, to learn from others, and to keep you motivated.
There is lots to learn and do at CG Cookie, and a great community to help you along the way.
Happy Blending and help yourself to a cookie🍪 , there's more in the oven.
Thanks a lot, Adrian. I'll be looking forward for the Mesh Modelling challenge, it sounds very interesting.
For now, yeah, I'll start a personal progress thread, I can't really do anything I'm too proud of yet but I'm sure tracking progress is a great idea