Creating a Stitched Patch - issue with some stitches forming the other way arounf

I have noticed that 2 of my stitches form the oposide way around when I apply the whole patch onto the arm of the model. I have tried separating the wrong stich pattenr and invert it, hoping that that woudl help.

I could re-do the 2 stiches that came out wrong, but I would like to know why this is happening so I understand it better.


when they are in flat form, they all look great. it is only when I start deforming them, that is when I get the issue.

thank you in advance.




  • George Sangeorzan(simonsez11) replied

  • adrian replied

    Hi ssimonsez11 ,

    Have you checked your normals? If you have flipped normals on those stitches they will flip to align with the target mesh when deforming.

  • George Sangeorzan(simonsez11) replied

    @adrian2301 yes, I have checked them and they're OK

  • adrian replied

    I looked at the image posted in the gallery, it looks like you have some intersecting geometry issues which may be the cause of the problem. You may just need to move some verts around.

    Did you use curves converted to mesh objects? A slightly higher resolution on the curve may of helped on those sharper turns like on the purple piece.

  • George Sangeorzan(simonsez11) replied

    I will try that. on the other hand pretty much all the stitches overlap each other, so I didn't think that would cause any issues.

  • adrian replied

    Yeah I wouldn't of thought so either, but may be worth moving verts  around a little and see if it helps.

  • Alec Gratto(digitz) replied

    Looks like an object rotation issue?

    I believe you are using curves and have one as the guide and the other as the bevel curve, which you may have already converted to mesh. Just double check that your rotation and scales are applied. If so and it doesn't fix, just retry the two that are messed up as curves.

    If you've already converted to mesh, duplicate a few faces from one that is in the correct orientation, make it a different object, then extrude the new one to fix the issue.

  • George Sangeorzan(simonsez11) replied

    I haven't tried that yet. I will give it a go and let you know if that has fixed it. Thanks a lot.