Problems with the gradient texture - i can't use spherical option

Contests and Challenges

I down to the ground, horrified and lost in mind :) Believe it or not:  I cant use th spherical option of the Gradient texture. What is the problem? It appears as a 1/4 of the sphere and that's all. What ever i tried it doesn't work completely. I can change the location value of the mapper and yes indeed, a sphere appears. But if i then tried to use the voronoy texture the whole thing (the sphere) explodes and totally fills the cube with coloured bubbles of all kind. 

It is the same with the blend files of CGCookies. the same procedures, the same problems. PLease help please help - big drama :)

Many thanks for your kinds and greetings


  • adrian replied

    Hey cgfalcon ,

    Where is your object origin at? It needs to be centre of the geometry. On the top left of the 3D view click Object > Set Origin > Origin to Geometry.

    This should solve your problem. Let me know if not.

    1 love
  • Lutz Floetenmeyer(cgfalcon) replied

    Hey Adrian,

    a very good idea, but it doesn't  work either. But thank you anyway

  • adrian replied

    Can you post an image of the full node tree for the clouds materiel


  • Lutz Floetenmeyer(cgfalcon) replied

    Hi Adrian, yes i can 

  • adrian replied

    Ok , 2 things off the bat:

    • You need to use the object coordinates of the Texture Coordinate Node,
    • When you SHIFT + CTRL + CLICK on the gradient node with node wrangler you get a viewer node to see the result of the gradient texture, but the viewer node is plugged into the surface of the material output, we are are working with volume here, not surface, so that is not as useful in this situation. You can use it but you will have to manually unplug the Principled Volume and move the viewer to the volume input of the material output node.
  • Lutz Floetenmeyer(cgfalcon) replied

    Hello Adrian, believe me, i tried this all,

    this combination above is the only sample with a result

    Here i changed the connections - as you see. The Texture coordinate object is plugged to the mapping's vector and the viewer is connected to the volume socket of the output . And no result 





  • Lutz Floetenmeyer(cgfalcon) replied

    Hello Adrian, maybe i got it. I found something white in the middle of my cube, but it is very very small. So i resized it and maybe i can work with it. Thank  you for your help, 

    Lutz

  • adrian replied

    Nice one. Adjust your curves to get the shape your looking for and increase or decrease the multiply node to adjust the density 

  • spikeyxxx replied

    cgfalcon 

    you have a Cube with sides of 233m (and a Scale of 1)!

    How big do you expect  a spherical gradient to be in there?

    Now Apply the Scale:

  • Lutz Floetenmeyer(cgfalcon) replied

    Hello Spikeyxxx, thank you, indeed that is the solution - many thanks