how often do you optimize mesh like this?

 I was wondering how often this kind of optimizing is still done considering graphics power is as fast as it is and if this is a process you would only do for mobile games or games where you have hundreds of these objects on screen

  • adrian replied

    That's a good question yyomimoto ,

    I think @jlampel could give you a great answer.

    I would suggest still optimize mesh objects the best you can, even with better graphics and faster CPU's. Remember that everyone has different hardware. Good practice when marketing a game would be to make it available to as many people as possible. If you only develop a game for high end hardware your losing thousands of potential sales.

    Modern games will use higher resolution textures rather than denser meshes.

    I hope this answers your question.

  • Jonathan Lampel replied

    @adrian2301 hit the nail on the head here - optimization is done for pretty much every object of every game! The less computation that the mesh requires means more objects, more textures, or more lights in a scene, or if those things aren't needed, increased FPS. Powerful graphics cards enable us to do a lot of crazy things, but unfortunately forgetting mesh performance altogether is not one of them.