Hi, I've already made a reload animation for my FPS project(UE4). The problem is that I want to move the arms in the animation a little to the left. Is there any way in blender in which I can change the arms position for all the keyframes in order to not make the animation again??
This might be a silly question as I'm relatively new, so apologies for any inconvenience.
hey ssamarthya ,
You can, with the use of the graph editor. I assume you know how to navigate the UI in Blender.
Open the file in blender, with the rig selected in the 3D viewport switch to pose mode. Switch the timeline window to the graph editor. In the 3D viewport select only the bones for the arms you wish to move, in the graph editor you should have on the left a list of those bones with the xyz transforms, you may need to click the little arrow to drop down the entire list, you will see all the curves in the graph editor, there will be an eye icon next to each of the transforms to hide individual curves, hide them all except the location which corresponds to the left/right movement of the bones, then click the name to highlight them and then with the mouse pointer in the section of the graph editor with the curve, press A to select everything then move all the points of the curve up or down (which ever corresponds to the left), you will probably only want a very slight movement, use the middle mouse button to scroll the view closer for smaller movement, and make sure you do not move the curve left or right.
You can watch the graph editor and interpolation lesson to get an understanding of the graph editor.
Hope this helps.